Context
- Historical mobile RTL II product spanning the web portal `go.rtl2.de` and the Android app `RTL II go!`
- Combined discovery, schedule awareness, feed-style extras, competitions, and lightweight interaction in one mobile offering
- Built to keep the entertainment brand active between broadcasts rather than only during playback
Broadcaster apps do not live on video alone. They stay relevant when they keep the brand present between broadcasts through discovery, updates, schedules, and lighter forms of interaction. RTL2go / RTL II go! is interesting because it shows an early mobile approach to exactly that broader audience relationship.
That also makes the product relevant for participation-driven mobile concepts. The app brings together feed behavior, competitions, promotions, reaction mechanics, and repeat visits around entertainment content instead of relying only on long-form viewing.
Product visuals
Screens, product surfaces, and supporting material








Core differentiator
What makes the product memorable is the mix of surfaces and use cases. RTL2go / RTL II go! was not just one app screen for video. It was a small mobile family spanning web and app touchpoints, with videos, show directories, TV-program pages, music, competitions, trends, and other show-related extras.
That mix matters because it is built around frequent lightweight visits, not only long-form viewing sessions. The product keeps the brand active between broadcasts, and it already shows patterns that matter for contest or ranking products: feed-style browsing, quick reactions, promotional participation, and recurring reasons to return.
What the product delivers
- Feed-style video consumption on mobile, with clips and entertainment content presented for quick, repeat viewing
- Web video browsing and a show directory on `go.rtl2.de`
- TV schedule pages with cross-promotion into catch-up viewing
- Feed-style mobile cards for news, backstage content, music videos, quizzes, and games
- Participation-oriented features such as casting calls, promotions, and competition-like mechanics
- Legal and support touchpoints across the mobile web and Android product
Contribution note
Members of our team contributed directly to this product. In this case study, we draw on hands-on experience with content discovery, feed-style mobile UX, lightweight interaction patterns including likes, and app-store-ready entertainment products designed to drive repeat engagement.
Disclaimer & sources
Product names and trademarks belong to their respective owners. We present this as a BasalBit portfolio case study. For this project, the contribution reflected here came from members of our team.
We use preserved Android archive visuals in this case study because the original store presence is no longer live.
- https://web.archive.org/web/20150827004115/http://go.rtl2.de/
- https://web.archive.org/web/20150827032005/http://go.rtl2.de/videos/
- https://web.archive.org/web/20150827025840/http://go.rtl2.de/sendungen/
- https://web.archive.org/web/20150827031954/http://go.rtl2.de/tv-programm/
- https://web.archive.org/web/20150827025815/http://go.rtl2.de/allgemein/impressum-und-kontakt
- https://web.archive.org/web/20170329070728/http://go.rtl2.de/allgemein/datenschutz
- https://web.archive.org/web/20151205003632/http://go.rtl2.de/allgemein/agb
- https://apkpure.com/rtl-ii-go/de.rtl2apps.go